Code

I'm an all-rounder game developer based in the UK, that specializes primarily in design and development. Over the course of my career I've been involved in titles like Element Space, a turn-based tactics game featuring an original IP, developed alongside people like Brian Upton (Designer of the original Rainbow Six) and Juan Linietsky (Main developer of the Godot Game Engine)... Read All

Code

Kevin Miles is an all-rounder game developer based in the UK, that specializes primarily in design and development across multiple platforms and environments.

Would you like to know more?

Would you like to know more?

Code

Most of my code these days is written in both C# or C/C++, but I'm also a more than capable coder in languages such as ActionScript, Haxe, Lua, Python and -of course- JS and PHP, both of which help power this site.

Design

I consider myself a designer above all else. From games I used to build with spare pieces from other games as a child, to apps and websites such as this one, to graphic design and animation, which was my original gateway into the industry. I see design as "The Art of Everything" and I strive to be the best I can at it.

Teaching

One of my passions as a coder is to marry the technical aspects of game development with the art and design that I love so much. Naturally, I became interested in Graphics Programming while I studied at Escuela DaVinci, to where I went back as a teacher in the matter. I also taught Level Design and the Final Course (Thesis). Always loved to share my passion with others and help them find theirs.